I've always been fascinated with the tales of the Created in any sense; the Golem is an all-time classic, and art such as that found in Mary Shelley's Frankenstein has captured the audience for a good reason: they are like the bow of a fiddle, drawn upon the strings of our very own core - querring what should moral be?
In the Ghost in the Shell, the same notions play out through and through; but here the supernatural is supplanted by the postcyberpunk mentality, dissecting the topic relentlessly, as if there's no sanctity to be had. Other works, like TSR's book The Created in their Ravenloft campaign setting played with our sensitivities in very much the same way, almost the same time that Philip K. Dick's decidedly darker cyberpunk themes hit the Big Screen, unfortunately without the sort of success they were due. More and more items were added to the list and, recently, more RPing products came to the fore on the subject: White-Wolf with Promethean: the Created (admittedly, this past participle has been used to death) and, quite a bit more recently, in the Eberron campaign setting by Wizards of the Coast.
Whereas the former is hardly to my liking (much of it seems pretty bad to me), there is something about the latter I enjoy a lot: there is nothing singularly weird about the "golems" in this setting because they are not its true golems; unlike them, they have a mind of their own and such a place in the world. They are not the monsters of the setting, though some think of them as such, nor are they more powerful, just of different stock. And I finally get to play one.
So, then, more news later!
Thursday, May 08, 2008
Playing the Golem
Subscribe to:
Post Comments (Atom)


0 shared thoughts:
Post a Comment